BGE: A better fix for using the Action Actuator with the Actuator Sensor. This one...
authorMitchell Stokes <mogurijin@gmail.com>
Wed, 25 Jul 2012 04:29:48 +0000 (04:29 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Wed, 25 Jul 2012 04:29:48 +0000 (04:29 +0000)
commit8f1666ee56c4ee30d2dfcc1c14d63fd398e164dc
tree3b32abe34ca1a1cd8cdd8388e8a9cdb91a1e34b9
parent99947eb7440bded05d6f1b287836a5f84a330205
BGE: A better fix for using the Action Actuator with the Actuator Sensor. This one still allows frame properties to be updated after receiving a negative pulse. This also fixes bug [#32179] "Action Actuator in Loop End stops updating the Frame Property after no longer receives positive signal" reported by Dalai.
source/gameengine/Converter/BL_ActionActuator.cpp