Port a few rasterizer changes from tuhopuu2:
authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Sat, 17 Jul 2004 05:23:17 +0000 (05:23 +0000)
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Sat, 17 Jul 2004 05:23:17 +0000 (05:23 +0000)
commit90fb63152628927d5d13b0101f4f2dcec025d2f7
tree2f5f652729252632e3dc5c74e5c433ca2d297db1
parent5ff83fa2b8c63a9267722f01b5626ee0da41adda
Port a few rasterizer changes from tuhopuu2:
Up the max batch size.
Clean up some of the code - move code in headers to source files etc.
12 files changed:
source/gameengine/Rasterizer/RAS_BucketManager.cpp
source/gameengine/Rasterizer/RAS_BucketManager.h
source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
source/gameengine/Rasterizer/RAS_MaterialBucket.h
source/gameengine/Rasterizer/RAS_MeshObject.cpp
source/gameengine/Rasterizer/RAS_MeshObject.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_Polygon.cpp
source/gameengine/Rasterizer/RAS_Polygon.h
source/gameengine/Rasterizer/RAS_TexVert.cpp
source/gameengine/Rasterizer/RAS_TexVert.h