AAO Indirect Diffuse
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 2 Dec 2009 11:54:48 +0000 (11:54 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 2 Dec 2009 11:54:48 +0000 (11:54 +0000)
commit927b976a88a836c94651b07210f0d635d33500ef
tree98eee20532c5ea9368e79fc3c7792f52b4307aae
parent03a9740c16861511fec9908fa0afe4d42620773d
AAO Indirect Diffuse

Don't use passes anymore for indirect lighting, people were using this
probably thinking it would do bounces, but that's not the intention of
this feature, it is to reduce problems with light bleeding. I want to
remove this option for AO as well, but will leave it in for now until
there is a better alternative.

Added bounces option for indirect, could be implemented much better,
but perhaps useful for testing now. Existing files need to set this to
1 to get the same results again.
release/scripts/ui/properties_world.py
source/blender/makesdna/DNA_world_types.h
source/blender/makesrna/intern/rna_world.c
source/blender/render/intern/source/occlusion.c