fix for struct definition building with msvc2008 and some style cleanup.
authorCampbell Barton <ideasman42@gmail.com>
Sun, 24 Mar 2013 01:19:55 +0000 (01:19 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sun, 24 Mar 2013 01:19:55 +0000 (01:19 +0000)
commit92d7955d133bd70e8cf01321fe34761b534be172
treee5ca087d578e1ddc0f1021d986bbbd2d2efed8c7
parentd9eadf442e9f6574cbece6917916b9f7c4c7dc5e
fix for struct definition building with msvc2008 and some style cleanup.
18 files changed:
source/blender/blenlib/BLI_callbacks.h
source/blender/blenloader/intern/readfile.c
source/blender/collada/ArmatureExporter.cpp
source/blender/collada/collada_internal.cpp
source/blender/compositor/nodes/COM_SocketProxyNode.h
source/blender/compositor/operations/COM_CropOperation.cpp
source/blender/compositor/operations/COM_OutputFileOperation.cpp
source/blender/editors/sculpt_paint/paint_image_2d.c
source/blender/editors/sculpt_paint/paint_image_proj.c
source/blender/editors/space_node/drawnode.c
source/blender/makesrna/intern/rna_nodetree.c
source/blender/nodes/composite/node_composite_util.c
source/blender/nodes/shader/nodes/node_shader_value.c
source/blender/render/intern/source/pipeline.c
source/blender/render/intern/source/render_result.c
source/gameengine/Ketsji/KX_ObjectActuator.cpp
source/gameengine/Ketsji/KX_Scene.cpp
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp