- use clear, set, add, enable, disable and toggle as a prefix in operator names
authorCampbell Barton <ideasman42@gmail.com>
Sun, 29 Mar 2009 02:15:13 +0000 (02:15 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sun, 29 Mar 2009 02:15:13 +0000 (02:15 +0000)
commit931527e648acfbc2c7b71b59ce661dad9a4c1038
treea00b98e524fb8ea459d1f915524ee3a08fb7c747
parent4a164ce520c8b8a5f4e8ff90aef7050694562dc9
- use clear, set, add, enable, disable and toggle as a prefix in operator names
- use select as a suffix eg UV_OT_loop_select -> UV_OT_select_loop
- Each select all operator was using slightly different wording...
  select_all, deselect_all, de_select_all, select_de_select_all -> select_all_toggle

- selection -> select
- POSE_OT_select_connected -> POSE_OT_select_linked to match other operators
- NODE_OT_delete_selection -> NODE_OT_delete since its not used in other operators
- ANIM_OT_previewrange_define -> ANIM_OT_previewrange_set to match other operators
- NODE_OT_fit_all -> NODE_OT_view_all to match other operators
- View2D_OT_* -> VIEW2D_OT_* to match VIEW3D
- View2D_OT_view_downscroll -> VIEW2D_OT_scroll_down more logical
- removed MARKER_OT_mouseselect_extend and made extend a boolean property of MARKER_OT_mouseselect
- MARKER_OT_mouseselect -> MARKER_OT_select
- GROUP_OT_group_remove -> GROUP_OT_objects_remove more logical since its removing objects from groups
- MESH_OT_removedoublesflag -> MESH_OT_remove_doubles
- redundant words MESH_OT_split_mesh -> MESH_OT_split,  OBJECT_OT_object_delete -> OBJECT_OT_delete

renamed selection operator properties
 extend_select -> extend
 column_select -> column
 select_children_only -> children_only
 ... Since these are all in the context of selection operators there is no need for the extra 'select' in the property name.

Updated docs
http://www.graphicall.org/ftp/ideasman42/html/bpyoperator-module.html
61 files changed:
source/blender/editors/animation/anim_channels.c
source/blender/editors/animation/anim_markers.c
source/blender/editors/animation/anim_ops.c
source/blender/editors/armature/armature_intern.h
source/blender/editors/armature/armature_ops.c
source/blender/editors/armature/editarmature.c
source/blender/editors/curve/curve_intern.h
source/blender/editors/curve/curve_ops.c
source/blender/editors/curve/editcurve.c
source/blender/editors/curve/editfont.c
source/blender/editors/interface/view2d_ops.c
source/blender/editors/mesh/editmesh_add.c
source/blender/editors/mesh/editmesh_mods.c
source/blender/editors/mesh/editmesh_tools.c
source/blender/editors/mesh/mesh_intern.h
source/blender/editors/mesh/mesh_ops.c
source/blender/editors/object/editgroup.c
source/blender/editors/object/object_edit.c
source/blender/editors/object/object_intern.h
source/blender/editors/object/object_ops.c
source/blender/editors/physics/editparticle.c
source/blender/editors/sculpt_paint/paint_image.c
source/blender/editors/sculpt_paint/paint_intern.h
source/blender/editors/sculpt_paint/paint_ops.c
source/blender/editors/space_action/action_edit.c
source/blender/editors/space_action/action_intern.h
source/blender/editors/space_action/action_ops.c
source/blender/editors/space_action/action_select.c
source/blender/editors/space_file/file_intern.h
source/blender/editors/space_file/file_ops.c
source/blender/editors/space_file/space_file.c
source/blender/editors/space_graph/graph_edit.c
source/blender/editors/space_graph/graph_intern.h
source/blender/editors/space_graph/graph_ops.c
source/blender/editors/space_graph/graph_select.c
source/blender/editors/space_image/image_header.c
source/blender/editors/space_image/image_intern.h
source/blender/editors/space_image/image_ops.c
source/blender/editors/space_image/space_image.c
source/blender/editors/space_node/node_edit.c
source/blender/editors/space_node/node_header.c
source/blender/editors/space_node/node_intern.h
source/blender/editors/space_node/node_ops.c
source/blender/editors/space_node/node_select.c
source/blender/editors/space_node/node_state.c
source/blender/editors/space_sequencer/sequencer_edit.c
source/blender/editors/space_sequencer/sequencer_header.c
source/blender/editors/space_sequencer/sequencer_intern.h
source/blender/editors/space_sequencer/sequencer_ops.c
source/blender/editors/space_sequencer/sequencer_select.c
source/blender/editors/space_text/space_text.c
source/blender/editors/space_text/text_header.c
source/blender/editors/space_text/text_intern.h
source/blender/editors/space_text/text_ops.c
source/blender/editors/space_view3d/view3d_edit.c
source/blender/editors/space_view3d/view3d_header.c
source/blender/editors/space_view3d/view3d_intern.h
source/blender/editors/space_view3d/view3d_ops.c
source/blender/editors/space_view3d/view3d_select.c
source/blender/editors/space_view3d/view3d_view.c
source/blender/editors/uvedit/uvedit_ops.c