Runtime detection of SSE support for raytracing. Also enabled rayoptimization
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Thu, 24 Jun 2010 15:54:01 +0000 (15:54 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Thu, 24 Jun 2010 15:54:01 +0000 (15:54 +0000)
commit93238c3a3d7d986d8a6debccc8d3ace8294a7437
tree18a8237d54bc47c3440501a4f7b85696a40fb1cc
parent4c810198230fda35589586238a0da549c5c2c7d3
Runtime detection of SSE support for raytracing. Also enabled rayoptimization
by default now on all platforms since it shouldn't crash anymore if SSE is
not there. If this breaks compilation on some platforms, please let me know.
CMakeLists.txt
config/linux2-config.py
config/linuxcross-config.py
config/win32-mingw-config.py
config/win32-vc-config.py
config/win64-vc-config.py
source/blender/blenlib/BLI_cpu.h [new file with mode: 0644]
source/blender/blenlib/intern/cpu.c [new file with mode: 0644]
source/blender/render/intern/source/rayshade.c