Fix for [#25062] Sound Actuator - Positional Audio.
authorJoerg Mueller <nexyon@gmail.com>
Tue, 30 Aug 2011 10:09:10 +0000 (10:09 +0000)
committerJoerg Mueller <nexyon@gmail.com>
Tue, 30 Aug 2011 10:09:10 +0000 (10:09 +0000)
commit947d4a654b7ec3b7f413f2132a0524ab2e2e5c9e
tree0310e5355bff26eeca500908755fb72f346c0528
parentb3704f45c4e165618e898b5b7d1a7391ad14dc50
Fix for [#25062] Sound Actuator - Positional Audio.

Now all sounds that are not mono but have 3D checked automatically get reduced to mono during BGE conversion time.
Also removed the now unneeded function sound_get_channels and added a missing header file to audaspace's CMakeLists.txt.
intern/audaspace/CMakeLists.txt
source/blender/blenkernel/BKE_sound.h
source/blender/blenkernel/intern/sound.c
source/gameengine/Converter/KX_ConvertActuators.cpp