BGE PyAPI
authorCampbell Barton <ideasman42@gmail.com>
Tue, 28 Apr 2009 13:11:56 +0000 (13:11 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 28 Apr 2009 13:11:56 +0000 (13:11 +0000)
commit94c6cadfe22d0fe1cdc666243463bc7971c5de51
tree5c918de6baab53f96794b4a7d1fc89c681e02a23
parenteee8dd9086e5b8e1abe36fb545b07aaeba351d57
BGE PyAPI
- renamed generic attribute "isValid" to "invalid" since BL_Shader already uses isValid.
- Moved deprecation warnings from CValue
- removed unused KX_Scene::SetProjectionMatrix and KX_Scene::GetViewMatrix
- Added KX_Scene attributes "lights", "cameras", "objects_inactive", to allow access to objects in unseen layers (before the AddObject actuator adds them)
- KX_Camera deprecated cam.enableViewport(bool) for cam.isViewport which can be read as well.
source/gameengine/Expressions/PyObjectPlus.cpp
source/gameengine/Expressions/PyObjectPlus.h
source/gameengine/Expressions/Value.cpp
source/gameengine/Expressions/Value.h
source/gameengine/Ketsji/KX_Camera.cpp
source/gameengine/Ketsji/KX_Camera.h
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_Scene.cpp
source/gameengine/Ketsji/KX_Scene.h