Do not use transparent rendering in 3d viewport for objects which are in edit mode
authorSergey Sharybin <sergey.vfx@gmail.com>
Fri, 25 Nov 2011 12:55:42 +0000 (12:55 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Fri, 25 Nov 2011 12:55:42 +0000 (12:55 +0000)
commit951c1798ab54b32d3be204a0ae48144dc116f536
tree5dafd0e3b7b1b95abc5d75d3a91bcc260d1bbddc
parent3a2cb0e3a8da253ed6ccf9b1c460360ba0244824
Do not use transparent rendering in 3d viewport  for objects which are in edit mode

Transparent rendering can't be implemented in way it gives accurate shading in
3d viewport. It's acceptable for object mode, but when you're in edit mode
it gives more problems than benefits of seeing transparent faces.

This is possible fix for for weird polygons in [#29255] Object invisible and weird polygons appearance
source/blender/editors/space_view3d/drawobject.c