This fixes a precision issue in multi-paint so that near zero values do not cause...
authorJason Hays <jason_hays22@mymail.eku.edu>
Thu, 31 May 2012 17:22:52 +0000 (17:22 +0000)
committerJason Hays <jason_hays22@mymail.eku.edu>
Thu, 31 May 2012 17:22:52 +0000 (17:22 +0000)
commit9547b76c2e8e0f6aa07858e94e4f0c404b86ac7d
tree1ea937a65f10534032ef2fe9a3cd9d801697198b
parenta8f84fac89af4f62d75afa143e68a5001e8d5b83
This fixes a precision issue in multi-paint so that near zero values do not cause flickering as you paint.

It also changes multi-paint's "zero weight color" to black again--it was unintentionally changed to red some time late last year when an aspect of the colors were changed.
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/editors/sculpt_paint/paint_vertex.c