In drawing solid objects ("Solid" drawmode) there were material
authorTon Roosendaal <ton@blender.org>
Wed, 26 May 2004 21:04:02 +0000 (21:04 +0000)
committerTon Roosendaal <ton@blender.org>
Wed, 26 May 2004 21:04:02 +0000 (21:04 +0000)
commit954e5546ea04f0bf73d61e600771ae4f7987da37
tree1cb1a0f245633ff32b8d6ccb4746e2a056d862f7
parent8253d3e0411276ca09995fcbd826abd2c0c8b930
In drawing solid objects ("Solid" drawmode) there were material
switches (glMaterial) inbetween a glBegin and glEnd. Combined with a
switch of glShadeModel however, on recent Nvidia it caused faces not
to be drawn... dunno if this is official compliancy, but not too
complex just to correct.
source/blender/src/drawobject.c