BGE: Font Object support to animated (object) colors
authorDalai Felinto <dfelinto@gmail.com>
Tue, 4 Jan 2011 21:27:44 +0000 (21:27 +0000)
committerDalai Felinto <dfelinto@gmail.com>
Tue, 4 Jan 2011 21:27:44 +0000 (21:27 +0000)
commit95dcf11a8865f4b3da98066175b88e5810d0fec6
tree56ccf881208cdba613e62e0b7b49aa383d0c4492
parentb9cda80cbb1ce0c304b675c2a170afdef64185b8
BGE: Font Object support to animated (object) colors
implemented the support for animated colors and a workaround for non animated colors. To be cleaned if/when this bug is fixed:
[#25487] BGE: Object Color only works when it has a keyed frame

* also increased the size of the text. Now it supports 280 (or 140 unicode) chars.
source/gameengine/Ketsji/KX_FontObject.cpp
source/gameengine/Ketsji/KX_FontObject.h