Audaspace: preparing to use standalone library.
authorJörg Müller <nexyon@gmail.com>
Mon, 3 Mar 2014 22:57:59 +0000 (23:57 +0100)
committerJörg Müller <nexyon@gmail.com>
Tue, 28 Jul 2015 12:01:52 +0000 (14:01 +0200)
commit96dd213e7ecabeffc682aee40b4102296ab062de
treeab07e2786bcd81b137c40f8ce2084ccec62075e6
parentd3acfa1d87ccc7932b61311b7084951dcce67eba
Audaspace: preparing to use standalone library.

- Renamed some functions.
- Using C API instead of C++ in the game engine, as the standalone is C++11.
intern/audaspace/intern/AUD_C-API.cpp
intern/audaspace/intern/AUD_C-API.h
source/blender/blenkernel/intern/sound.c
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/Converter/KX_ConvertActuators.cpp
source/gameengine/GamePlayer/ghost/GPG_Application.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_SoundActuator.cpp
source/gameengine/Ketsji/KX_SoundActuator.h