option to build the BGE without python, uses existing python check (cmake and scons)
authorCampbell Barton <ideasman42@gmail.com>
Tue, 29 Sep 2009 21:42:40 +0000 (21:42 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 29 Sep 2009 21:42:40 +0000 (21:42 +0000)
commit98ee2a781dd20bb58f72ee5700a11b2dd5124d74
tree44825775e2d4ddc51d2138755b55c46fc17bb617
parent53f0c3b018a995bbada591351568e4bb217dd1df
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
171 files changed:
source/blender/editors/interface/SConscript
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/BlenderRoutines/CMakeLists.txt
source/gameengine/BlenderRoutines/SConscript
source/gameengine/CMakeLists.txt
source/gameengine/Converter/BL_ActionActuator.cpp
source/gameengine/Converter/BL_ActionActuator.h
source/gameengine/Converter/BL_ArmatureActuator.cpp
source/gameengine/Converter/BL_ArmatureActuator.h
source/gameengine/Converter/BL_ArmatureChannel.cpp
source/gameengine/Converter/BL_ArmatureChannel.h
source/gameengine/Converter/BL_ArmatureConstraint.cpp
source/gameengine/Converter/BL_ArmatureConstraint.h
source/gameengine/Converter/BL_ArmatureObject.cpp
source/gameengine/Converter/BL_ArmatureObject.h
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/BL_BlenderDataConversion.h
source/gameengine/Converter/BL_ShapeActionActuator.cpp
source/gameengine/Converter/BL_ShapeActionActuator.h
source/gameengine/Converter/CMakeLists.txt
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Converter/KX_BlenderSceneConverter.h
source/gameengine/Converter/KX_ConvertControllers.cpp
source/gameengine/Converter/KX_ConvertControllers.h
source/gameengine/Converter/KX_ConvertProperties.cpp
source/gameengine/Converter/KX_ConvertSensors.cpp
source/gameengine/Converter/SConscript
source/gameengine/Expressions/BoolValue.cpp
source/gameengine/Expressions/BoolValue.h
source/gameengine/Expressions/CMakeLists.txt
source/gameengine/Expressions/FloatValue.cpp
source/gameengine/Expressions/FloatValue.h
source/gameengine/Expressions/IntValue.cpp
source/gameengine/Expressions/IntValue.h
source/gameengine/Expressions/KX_Python.h
source/gameengine/Expressions/ListValue.cpp
source/gameengine/Expressions/ListValue.h
source/gameengine/Expressions/PyObjectPlus.cpp
source/gameengine/Expressions/PyObjectPlus.h
source/gameengine/Expressions/SConscript
source/gameengine/Expressions/StringValue.h
source/gameengine/Expressions/Value.cpp
source/gameengine/Expressions/Value.h
source/gameengine/GameLogic/CMakeLists.txt
source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
source/gameengine/GameLogic/SCA_ANDController.cpp
source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
source/gameengine/GameLogic/SCA_ActuatorSensor.h
source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
source/gameengine/GameLogic/SCA_DelaySensor.cpp
source/gameengine/GameLogic/SCA_ExpressionController.cpp
source/gameengine/GameLogic/SCA_IActuator.cpp
source/gameengine/GameLogic/SCA_IController.cpp
source/gameengine/GameLogic/SCA_IController.h
source/gameengine/GameLogic/SCA_ILogicBrick.cpp
source/gameengine/GameLogic/SCA_ILogicBrick.h
source/gameengine/GameLogic/SCA_IObject.cpp
source/gameengine/GameLogic/SCA_IObject.h
source/gameengine/GameLogic/SCA_ISensor.cpp
source/gameengine/GameLogic/SCA_ISensor.h
source/gameengine/GameLogic/SCA_JoystickSensor.cpp
source/gameengine/GameLogic/SCA_JoystickSensor.h
source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
source/gameengine/GameLogic/SCA_KeyboardSensor.h
source/gameengine/GameLogic/SCA_LogicManager.cpp
source/gameengine/GameLogic/SCA_MouseSensor.cpp
source/gameengine/GameLogic/SCA_MouseSensor.h
source/gameengine/GameLogic/SCA_NANDController.cpp
source/gameengine/GameLogic/SCA_NORController.cpp
source/gameengine/GameLogic/SCA_ORController.cpp
source/gameengine/GameLogic/SCA_PropertyActuator.cpp
source/gameengine/GameLogic/SCA_PropertySensor.cpp
source/gameengine/GameLogic/SCA_PropertySensor.h
source/gameengine/GameLogic/SCA_PythonController.cpp
source/gameengine/GameLogic/SCA_PythonController.h
source/gameengine/GameLogic/SCA_RandomActuator.cpp
source/gameengine/GameLogic/SCA_RandomActuator.h
source/gameengine/GameLogic/SCA_RandomSensor.cpp
source/gameengine/GameLogic/SCA_RandomSensor.h
source/gameengine/GameLogic/SCA_XNORController.cpp
source/gameengine/GameLogic/SCA_XORController.cpp
source/gameengine/GameLogic/SConscript
source/gameengine/GamePlayer/common/SConscript
source/gameengine/GamePlayer/ghost/SConscript
source/gameengine/Ketsji/BL_Shader.cpp
source/gameengine/Ketsji/BL_Shader.h
source/gameengine/Ketsji/CMakeLists.txt
source/gameengine/Ketsji/KXNetwork/CMakeLists.txt
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
source/gameengine/Ketsji/KXNetwork/SConscript
source/gameengine/Ketsji/KX_ArmatureSensor.cpp
source/gameengine/Ketsji/KX_ArmatureSensor.h
source/gameengine/Ketsji/KX_BlenderMaterial.cpp
source/gameengine/Ketsji/KX_BlenderMaterial.h
source/gameengine/Ketsji/KX_Camera.cpp
source/gameengine/Ketsji/KX_Camera.h
source/gameengine/Ketsji/KX_CameraActuator.cpp
source/gameengine/Ketsji/KX_CameraActuator.h
source/gameengine/Ketsji/KX_ConstraintActuator.cpp
source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
source/gameengine/Ketsji/KX_ConstraintWrapper.h
source/gameengine/Ketsji/KX_Dome.cpp
source/gameengine/Ketsji/KX_GameActuator.cpp
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_GameObject.h
source/gameengine/Ketsji/KX_ISceneConverter.h
source/gameengine/Ketsji/KX_IpoActuator.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.h
source/gameengine/Ketsji/KX_Light.cpp
source/gameengine/Ketsji/KX_Light.h
source/gameengine/Ketsji/KX_MeshProxy.cpp
source/gameengine/Ketsji/KX_MeshProxy.h
source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
source/gameengine/Ketsji/KX_MouseFocusSensor.h
source/gameengine/Ketsji/KX_NearSensor.cpp
source/gameengine/Ketsji/KX_NearSensor.h
source/gameengine/Ketsji/KX_ObjectActuator.cpp
source/gameengine/Ketsji/KX_ObjectActuator.h
source/gameengine/Ketsji/KX_ParentActuator.cpp
source/gameengine/Ketsji/KX_ParentActuator.h
source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h
source/gameengine/Ketsji/KX_PolyProxy.cpp
source/gameengine/Ketsji/KX_PolyProxy.h
source/gameengine/Ketsji/KX_PolygonMaterial.cpp
source/gameengine/Ketsji/KX_PolygonMaterial.h
source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
source/gameengine/Ketsji/KX_PyConstraintBinding.h
source/gameengine/Ketsji/KX_PyMath.cpp
source/gameengine/Ketsji/KX_PyMath.h
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Ketsji/KX_PythonInit.h
source/gameengine/Ketsji/KX_PythonInitTypes.cpp
source/gameengine/Ketsji/KX_PythonInitTypes.h
source/gameengine/Ketsji/KX_PythonSeq.cpp
source/gameengine/Ketsji/KX_PythonSeq.h
source/gameengine/Ketsji/KX_RadarSensor.cpp
source/gameengine/Ketsji/KX_RaySensor.cpp
source/gameengine/Ketsji/KX_RaySensor.h
source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
source/gameengine/Ketsji/KX_Scene.cpp
source/gameengine/Ketsji/KX_Scene.h
source/gameengine/Ketsji/KX_SceneActuator.cpp
source/gameengine/Ketsji/KX_SceneActuator.h
source/gameengine/Ketsji/KX_SoundActuator.cpp
source/gameengine/Ketsji/KX_SoundActuator.h
source/gameengine/Ketsji/KX_StateActuator.cpp
source/gameengine/Ketsji/KX_TouchSensor.cpp
source/gameengine/Ketsji/KX_TouchSensor.h
source/gameengine/Ketsji/KX_TrackToActuator.cpp
source/gameengine/Ketsji/KX_TrackToActuator.h
source/gameengine/Ketsji/KX_VehicleWrapper.cpp
source/gameengine/Ketsji/KX_VehicleWrapper.h
source/gameengine/Ketsji/KX_VertexProxy.cpp
source/gameengine/Ketsji/KX_VertexProxy.h
source/gameengine/Ketsji/KX_VisibilityActuator.cpp
source/gameengine/Ketsji/SConscript
source/gameengine/Physics/Bullet/SConscript
source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
source/gameengine/Rasterizer/SConscript
source/gameengine/SConscript
source/gameengine/VideoTexture/CMakeLists.txt
source/gameengine/VideoTexture/SConscript