Fixed bug #23922, Sculpting - Textured display draws incorrectly
authorNicholas Bishop <nicholasbishop@gmail.com>
Tue, 14 Dec 2010 03:30:30 +0000 (03:30 +0000)
committerNicholas Bishop <nicholasbishop@gmail.com>
Tue, 14 Dec 2010 03:30:30 +0000 (03:30 +0000)
commit98f642dd31c3d73d41f37df67d8d1f83693e2d26
treee8a84cf34dbd429040464f6ac363edd1b3cae6ba
parent35f431b3d0edda651fda97cb0156181fab07562c
Fixed bug #23922, Sculpting - Textured display draws incorrectly

Root cause is that some drawing modes don't work with PBVH
drawing. Worked around by adding a call to update mesh normals from
the PBVH so that sculpted changes appear correctly in those
"unsupported" modes. (They'll still draw much more slowly than solid,
but should at least appear correct now.)
source/blender/blenkernel/intern/cdderivedmesh.c
source/blender/blenkernel/intern/subsurf_ccg.c