BGE animations: This is an attempt to help smooth out some more compatibility issues...
authorMitchell Stokes <mogurijin@gmail.com>
Thu, 1 Sep 2011 21:47:46 +0000 (21:47 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Thu, 1 Sep 2011 21:47:46 +0000 (21:47 +0000)
commit99d5fa70de605f1541aa035389a3c701c48a33c8
treeb3c7a096619f696920be703507d18435a0a983d3
parent0f2be67bbfb03748e5bb3a02475afa8d7ec9aaa3
BGE animations: This is an attempt to help smooth out some more compatibility issues with the new action actuator. It now has a similar pulse behavior to the old actuator. This has worked well in most of my tests, but YoFrankie still has problems, and it appears to have gotten a little worse.
source/gameengine/Converter/BL_ActionActuator.cpp
source/gameengine/Converter/BL_ActionActuator.h