- fix for mesh_get_mapped_verts_nors copying short normals to floats without scaling.
authorCampbell Barton <ideasman42@gmail.com>
Mon, 12 Sep 2011 04:29:35 +0000 (04:29 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 12 Sep 2011 04:29:35 +0000 (04:29 +0000)
commit9a1f3c587e366fb555696b27c77ed456ffc15f7d
tree88cf687861d011b0a0a96cab30c96343d430500d
parent4bd0a2ba2dadee66d52f9a1101ee918f1327eec4
- fix for mesh_get_mapped_verts_nors copying short normals to floats without scaling.
- BL_SkinDeformer also did this though for that case its not a problem because the normals are later accumulated anyway.
source/blender/blenkernel/intern/DerivedMesh.c
source/gameengine/Converter/BL_SkinDeformer.cpp