Orange bug: forgot to restore inverse matrix calculus for OpengGL render
authorTon Roosendaal <ton@blender.org>
Tue, 24 Jan 2006 17:07:39 +0000 (17:07 +0000)
committerTon Roosendaal <ton@blender.org>
Tue, 24 Jan 2006 17:07:39 +0000 (17:07 +0000)
commit9a20e5466cbd337c1eca9223fcedd0ab9f1f9f33
treefe47105208a406332823c44a45c8f1cfa0953049
parent26b718654d3ecffce14f5d4a83ce9752692b80f0
Orange bug: forgot to restore inverse matrix calculus for OpengGL render
in a window... didn't know what it was for, but now I do! It uses the
inverse to do pre-clipping on objects.
source/blender/src/drawnode.c
source/blender/src/drawview.c
source/blender/src/editnode.c
source/blender/src/renderwin.c