BGE panels: wip
authorDalai Felinto <dfelinto@gmail.com>
Mon, 20 Jul 2009 20:28:29 +0000 (20:28 +0000)
committerDalai Felinto <dfelinto@gmail.com>
Mon, 20 Jul 2009 20:28:29 +0000 (20:28 +0000)
commit9a9d118bbf7786b1c5c412bef651885e33709553
tree55f15ebe16824610b6209e3507e4698ce54c03ac
parent1b7f1bc72dbbf2051eb015d219f2c89d43439cad
BGE panels: wip

Logic Panel:
- world settings (moved from world)
 ... that includes physic engine selection + gravity
- game player (from gamesettings, it wasn't wrapped)
- stereo/dome (from gamesettings, it wasn't wrapped)
 ... separated stereom into stereoflag and stereomode
- properties
 ... (didn't touch it)

Buttons Game Panel:
(wip panel)
- Physics (moved from Logic Panel)
 ... it will be a datablock in the future (right Campbell ?)
- Material Physics (not currently implemented)
 ... a datablock link to the materials of an object + the dynamic physic variables

* NOTE:
in readfile.c::do_version I couldn't do if(scene->world). There is something wrong with scenes with an unlinked world. So so far we are ignoring the old values....
19 files changed:
release/ui/buttons_game.py [new file with mode: 0644]
release/ui/buttons_world.py
release/ui/space_logic.py
source/blender/blenkernel/intern/scene.c
source/blender/blenkernel/intern/world.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/space_buttons/buttons_context.c
source/blender/editors/space_buttons/buttons_header.c
source/blender/editors/space_buttons/space_buttons.c
source/blender/makesdna/DNA_scene_types.h
source/blender/makesdna/DNA_world_types.h
source/blender/makesrna/RNA_access.h
source/blender/makesrna/intern/rna_scene.c
source/blender/makesrna/intern/rna_space.c
source/blender/makesrna/intern/rna_world.c
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/GamePlayer/ghost/GPG_Application.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp