update for MingW/CMake
authorCampbell Barton <ideasman42@gmail.com>
Wed, 15 Sep 2010 16:13:32 +0000 (16:13 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Wed, 15 Sep 2010 16:13:32 +0000 (16:13 +0000)
commit9b518710c678a48c829be6d2432eba427f733bdf
tree0850efebe963bb55cbc129268a2961d8a054664a
parent95a3f4109682c12145de4523157e2a968b83719d
update for MingW/CMake
- ignore MSVC warnings when FREE_WINDOWS is defined to quiet warnings.
- the CMake flags were not being set correctly making blender have weirdo colors (no -funsigned-char).
55 files changed:
CMakeLists.txt
intern/ghost/intern/GHOST_Debug.h
source/blender/blenlib/intern/dynlib.c
source/blender/blenlib/intern/fileops.c
source/blender/blenlib/intern/winstuff.c
source/blender/editors/space_file/fsmenu.c
source/blender/render/intern/raytrace/reorganize.h
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h
source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/BL_DeformableGameObject.h
source/gameengine/Converter/BL_MeshDeformer.cpp
source/gameengine/Converter/BL_MeshDeformer.h
source/gameengine/Converter/BL_ModifierDeformer.cpp
source/gameengine/Converter/BL_ModifierDeformer.h
source/gameengine/Converter/BL_ShapeDeformer.cpp
source/gameengine/Converter/BL_ShapeDeformer.h
source/gameengine/Converter/BL_SkinDeformer.cpp
source/gameengine/Converter/BL_SkinDeformer.h
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Converter/KX_ConvertActuators.cpp
source/gameengine/Converter/KX_ConvertSensors.cpp
source/gameengine/Converter/KX_IpoConvert.cpp
source/gameengine/Converter/KX_SoftBodyDeformer.cpp
source/gameengine/Converter/KX_SoftBodyDeformer.h
source/gameengine/Expressions/Value.h
source/gameengine/Expressions/VectorValue.cpp
source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
source/gameengine/GameLogic/SCA_DelaySensor.cpp
source/gameengine/GameLogic/SCA_LogicManager.h
source/gameengine/GameLogic/SCA_MouseManager.cpp
source/gameengine/GameLogic/SCA_TimeEventManager.cpp
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_GameObject.h
source/gameengine/Ketsji/KX_IPO_SGController.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_Light.cpp
source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
source/gameengine/Ketsji/KX_PyMath.cpp
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Ketsji/KX_Scene.cpp
source/gameengine/Ketsji/KX_TimeCategoryLogger.h
source/gameengine/Ketsji/KX_TimeLogger.h
source/gameengine/Rasterizer/RAS_BucketManager.cpp
source/gameengine/Rasterizer/RAS_Deformer.h
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
source/gameengine/Rasterizer/RAS_MeshObject.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
source/gameengine/Rasterizer/RAS_Polygon.cpp