code cleanup: remove $Id's that crept back in, also osl style edits
authorCampbell Barton <ideasman42@gmail.com>
Tue, 23 Oct 2012 11:47:23 +0000 (11:47 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 23 Oct 2012 11:47:23 +0000 (11:47 +0000)
commit9c58865d201372ddd615f1f9b36d37cbc6937b98
tree3da4fe35629767650f03a46c9585e29de072cd33
parentb518197db7fd63f878c4360312c47f15b61f780a
code cleanup: remove $Id's that crept back in, also osl style edits
13 files changed:
intern/cycles/kernel/osl/nodes/node_convert_from_normal.osl
intern/cycles/kernel/osl/nodes/node_convert_from_point.osl
intern/cycles/kernel/osl/nodes/node_convert_from_vector.osl
intern/cycles/kernel/osl/nodes/node_image_texture.osl
intern/cycles/kernel/osl/nodes/node_light_falloff.osl
source/blender/bmesh/CMakeLists.txt
source/blender/compositor/CMakeLists.txt
source/blender/modifiers/intern/MOD_decimate.c
source/blender/nodes/composite/nodes/node_composite_boxmask.c
source/blender/nodes/composite/nodes/node_composite_ellipsemask.c
source/blender/opencl/CMakeLists.txt
source/gameengine/Ketsji/KX_PythonMain.cpp
source/gameengine/Ketsji/KX_PythonMain.h