Cycles: make Attribute node work, code for it was implemented in kernel, only
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Sat, 15 Oct 2011 20:13:35 +0000 (20:13 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Sat, 15 Oct 2011 20:13:35 +0000 (20:13 +0000)
commit9c959d98fe5b873f2538882e041f00b6cd90d7cf
tree3556a4621c44a06b07df1497fe4a2151d311c487
parent19a42adc61877dfbc584ef84f52bdbfa5061b43c
Cycles: make Attribute node work, code for it was implemented in kernel, only
missing was the ability to specify the attribute name in the node. This makes
it possible to use multiple uv or vertex color layers now.
intern/cycles/blender/blender_mesh.cpp
intern/cycles/blender/blender_shader.cpp
source/blender/editors/space_node/drawnode.c
source/blender/makesdna/DNA_node_types.h
source/blender/makesrna/intern/rna_nodetree_types.h
source/blender/nodes/shader/node_shader_tree.c
source/blender/nodes/shader/nodes/node_shader_attribute.c