Split ray_face_intersection into quad/tri versions
authorCampbell Barton <ideasman42@gmail.com>
Thu, 16 Jul 2015 18:15:24 +0000 (04:15 +1000)
committerCampbell Barton <ideasman42@gmail.com>
Thu, 16 Jul 2015 18:15:24 +0000 (04:15 +1000)
commit9d090c4717f349e027cd68bcdcbd3e54639b6757
tree8b92c3a4964f893d3b0585342a9209d66a4dfc33
parent595a491e63d6f3f3462675d38cfa71b4e784fe9c
Split ray_face_intersection into quad/tri versions

Since many callers only need a single triangle
source/blender/blenkernel/BKE_pbvh.h
source/blender/blenkernel/intern/pbvh.c
source/blender/blenkernel/intern/pbvh_bmesh.c
source/blender/blenkernel/intern/pbvh_intern.h
source/blender/editors/sculpt_paint/sculpt.c