Code cleanup: Removing KX_KetsjiEngine::m_drawingmode
authorMitchell Stokes <mogurijin@gmail.com>
Tue, 25 Mar 2014 03:11:11 +0000 (20:11 -0700)
committerMitchell Stokes <mogurijin@gmail.com>
Tue, 25 Mar 2014 03:11:11 +0000 (20:11 -0700)
commit9d244e0ad7cb523e58ba76758da28655a942ac09
treed0fe0014e23931f2c9d0c33ae0ab33dfb2190e2c
parentb66a9543bbcf86646b46af1da7ed0c4d035c7f98
Code cleanup: Removing KX_KetsjiEngine::m_drawingmode

The rasterizer is already handling this, and there is
no need to duplicate the data.
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/Ketsji/KX_Dome.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.h
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
source/gameengine/VideoTexture/ImageRender.cpp