Cycles: ray visibility panel is now also available for the world, works same as
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Mon, 10 Jun 2013 20:34:34 +0000 (20:34 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Mon, 10 Jun 2013 20:34:34 +0000 (20:34 +0000)
commit9d3ad07f1417fdc959ee3d3e86a7bff1c2ee6d80
tree48ad22788cee5d1ded2bbbfc6edb7003fd054b6f
parentd16a608f6d5cfdb45c0a72aaa7c5cbc0ebe19928
Cycles: ray visibility panel is now also available for the world, works same as
meshes and lamps. The light path node already made this possible but it's a bit
faster to render this way and convenient.
intern/cycles/blender/addon/properties.py
intern/cycles/blender/addon/ui.py
intern/cycles/blender/blender_shader.cpp
intern/cycles/kernel/kernel_emission.h
intern/cycles/kernel/kernel_types.h
intern/cycles/render/background.cpp
intern/cycles/render/background.h
intern/cycles/render/integrator.cpp