Move function out of mathutils to: BLI_math_rotation --- single_axis_angle_to_mat3...
authorCampbell Barton <ideasman42@gmail.com>
Mon, 19 Sep 2011 13:08:01 +0000 (13:08 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 19 Sep 2011 13:08:01 +0000 (13:08 +0000)
commit9d3b1f708fb6aae37fbdcf528804ab11b3b8e2f3
treea23865d416cbc736d31ae1c0a28f9480b21aa742
parentf157a543c6a11e072b9bd36218f97f869d525eb1
Move function out of mathutils to: BLI_math_rotation --- single_axis_angle_to_mat3(mat3, axis, angle), copied out from mathutils, axis arg is a char 'X/Y/Z' rather then a vector like axis_angle_to_mat3().
source/blender/blenlib/BLI_math_rotation.h
source/blender/blenlib/intern/math_rotation.c
source/blender/python/mathutils/mathutils_Matrix.c