support concave soft bodies, preliminary. could be used for cloth too. need vertex...
authorErwin Coumans <blender@erwincoumans.com>
Fri, 26 Sep 2008 06:25:35 +0000 (06:25 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Fri, 26 Sep 2008 06:25:35 +0000 (06:25 +0000)
commit9d3c77ec6277b28993f76804cd975b3684a304e9
tree319f17a31f758acf43df472fde7c35a4a715345b
parenta1bef84ea859cf85487d4cac8664402dd86f4465
support concave soft bodies, preliminary. could be used for cloth too. need vertex pinning/constraint attach to other objects.
extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp
extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.h