Fix for [#32213] "Action actuator doesn't finish playing if frame rate drops" reporte...
authorMitchell Stokes <mogurijin@gmail.com>
Sun, 29 Jul 2012 06:28:50 +0000 (06:28 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Sun, 29 Jul 2012 06:28:50 +0000 (06:28 +0000)
commit9d900fdd11a8452701cdebc2be8799559136a645
tree270d6f0043c60ce30a644d953ec5cb5cf4a5bb0b
parent7755873771266da847b6dd1aea5496696696eea8
Fix for [#32213] "Action actuator doesn't finish playing if frame rate drops" reported by Alex Fraser (z0r). The action actuator was calling StopAction when it's time ran out. Now I'm just letting BL_Action handle stopping. Hopefully this doesn't break something else now....
source/gameengine/Converter/BL_ActionActuator.cpp