Edit Mesh: Opti: Reduce max_vertices in geometry shader
authorClément Foucault <foucault.clem@gmail.com>
Mon, 10 Dec 2018 17:56:12 +0000 (18:56 +0100)
committerClément Foucault <foucault.clem@gmail.com>
Mon, 10 Dec 2018 18:02:17 +0000 (19:02 +0100)
commit9def295d5765057796619f4d4534a15fcaa75096
tree8eeaef1c0e4589eeb129905c779a7ab9fe30b32e
parent0c3535df9f5bb91045d85298ebc4697fec75eda1
Edit Mesh: Opti: Reduce max_vertices in geometry shader

This is a really small win that had been overlooked when optimizing the
shader.
source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl