Remove MinGW support
authorAaron Carlisle <carlisle.b3d@gmail.com>
Sat, 27 May 2017 19:34:55 +0000 (15:34 -0400)
committerAaron Carlisle <carlisle.b3d@gmail.com>
Sat, 27 May 2017 19:34:55 +0000 (15:34 -0400)
commit9f044cb422c1fc9ad79278092445f612342abb59
tree79b45b398e08ac8f185a93d1ad358a9559cf2d1d
parent275e2fb0ff6e62b462cf8d56f167d128da7bb27a
Remove MinGW support

The Issue
=======

For a long time now MinGW has been unsupported and unmaintained and at this point,
it looks like something that we should just leave behind and move on.

Why Remove
==========

One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based.
However, now that this is no longer true we have basically stopped updating the need CMake files.
Along with the CMake files, there are several patches to the extern libs needed to make this work.  For example, see:
https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch

If we wanted to keep MinGW then we would need to make more custom patches to the external libs and
this is not something our platform maintainers are willing to do.

For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3

Fixes T51301

Differential Revision: https://developer.blender.org/D2648
54 files changed:
build_files/buildbot/master_unpack.py
build_files/cmake/config/blender_full.cmake
build_files/cmake/config/blender_release.cmake
build_files/cmake/macros.cmake
build_files/cmake/platform/platform_win32.cmake
build_files/cmake/platform/platform_win32_mingw.cmake [deleted file]
build_files/cmake/platform/platform_win32_msvc.cmake
build_files/cmake/project_info.py
extern/carve/include/carve/win32.h
extern/carve/patches/mingw.patch [deleted file]
extern/carve/patches/mingw_w64.patch [deleted file]
extern/carve/patches/series
extern/carve/patches/win32.patch
intern/dualcon/intern/Projections.h
intern/dualcon/intern/dualcon_c_api.cpp
intern/elbeem/intern/mvmcoords.h
intern/ghost/intern/GHOST_Context.cpp
intern/ghost/intern/GHOST_DisplayManagerWin32.cpp
intern/ghost/intern/GHOST_SystemPathsWin32.cpp
intern/ghost/intern/GHOST_SystemWin32.cpp
intern/ghost/intern/GHOST_SystemWin32.h
intern/ghost/intern/GHOST_TaskbarWin32.h
intern/guardedalloc/intern/mallocn_intern.h
intern/opencolorio/CMakeLists.txt
source/blender/blenkernel/BKE_global.h
source/blender/blenkernel/intern/writeframeserver.c
source/blender/blenlib/BLI_alloca.h
source/blender/blenlib/BLI_compiler_compat.h
source/blender/blenlib/BLI_fileops.h
source/blender/blenlib/BLI_fileops_types.h
source/blender/blenlib/BLI_sys_types.h
source/blender/blenlib/BLI_winstuff.h
source/blender/blenlib/intern/fileops.c
source/blender/blenlib/intern/path_util.c
source/blender/blenlib/intern/storage.c
source/blender/blenlib/intern/winstuff.c
source/blender/collada/MeshImporter.cpp
source/blender/collada/SkinInfo.cpp
source/blender/editors/space_file/fsmenu.c
source/blender/imbuf/intern/IMB_anim.h
source/blender/imbuf/intern/anim_movie.c
source/blender/imbuf/intern/dds/dds_api.cpp
source/blender/imbuf/intern/oiio/openimageio_api.cpp
source/blender/imbuf/intern/openexr/openexr_api.cpp
source/blender/makesrna/intern/rna_object.c
source/blender/python/intern/bpy_app_handlers.c
source/blender/python/intern/bpy_rna.c
source/blenderplayer/CMakeLists.txt
source/creator/CMakeLists.txt
source/gameengine/Expressions/intern/HashedPtr.cpp
source/gameengine/Expressions/intern/InputParser.cpp
source/gameengine/Ketsji/KX_IPO_SGController.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/VideoTexture/ImageBase.cpp