Patch provided by Jacques Beaurain (thanks!) to fix bug #322. I've added
authorTon Roosendaal <ton@blender.org>
Sat, 5 Jul 2003 11:15:49 +0000 (11:15 +0000)
committerTon Roosendaal <ton@blender.org>
Sat, 5 Jul 2003 11:15:49 +0000 (11:15 +0000)
commita0430d0d43e66ff71e0d0f1bf91be7757ebd5d93
treeee5cb8fcfee6dd4f27edae02433f981d63d0846e
parentc861979e7bcfde9ecd74953ac97aeebb16e5f380
Patch provided by Jacques Beaurain (thanks!) to fix bug #322. I've added
the text below as comment:

adding a glFinish() here is to prevent Geforce in 'full scene antialias' mode
from antialising the Blender window. Officially a swapbuffers does a glFinish
itself, so this feels really like a hack... but it won't harm. (ton)
intern/ghost/intern/GHOST_WindowWin32.cpp