add some missing NULL checks, a few parts of the code used a pointer then checked...
authorCampbell Barton <ideasman42@gmail.com>
Tue, 11 Sep 2012 02:18:27 +0000 (02:18 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 11 Sep 2012 02:18:27 +0000 (02:18 +0000)
commita0ae47f06c6232a91202bd06ea173b955735596b
treed0c928e2167037eec5f01277ebe7dc0885168d59
parent652f64762c31bd1cfcac7ae05f184b70713b2034
add some missing NULL checks, a few parts of the code used a pointer then checked it for NULL after.
also made it more clear that some areas assume the pointer isnt null (remove redundant NULL checks).
release/scripts/startup/bl_ui/space_image.py
source/blender/blenkernel/intern/dynamicpaint.c
source/blender/blenkernel/intern/fcurve.c
source/blender/blenkernel/intern/softbody.c
source/blender/blenlib/intern/scanfill.c
source/blender/editors/animation/keyframing.c
source/blender/editors/mesh/editmesh_bvh.c
source/blender/editors/mesh/editmesh_select.c
source/blender/editors/physics/particle_edit.c
source/blender/editors/transform/transform_conversions.c
source/gameengine/Rasterizer/RAS_MeshObject.cpp