Code shuffle to make a bit more structure.
authorTon Roosendaal <ton@blender.org>
Wed, 19 Nov 2008 16:28:11 +0000 (16:28 +0000)
committerTon Roosendaal <ton@blender.org>
Wed, 19 Nov 2008 16:28:11 +0000 (16:28 +0000)
commita1b2c0c0fb7adb1758b0503a5422c377f8d0f73e
treee34a21c6621c407b6b140ef107797b9d29819ee7
parentfd8c94fdb156ce83f5aa70eddcd85b0af6f1456a
Code shuffle to make a bit more structure.

- operator definitions, callbacks, registry to WM and handlers for it are
  now always in a file xxxx_ops.c or xxxx_operators.c, in the bottom you
  will find the registry and handler code.

- fixed some confusing naming conventions "rip_area vs area_join" etc. Now
  stick to convention to first name subject, then operation (like UI :).
  So it's area_rip, screen_add, and so on.

- Nicely put exported calls (outside module) together in bottom: this using
  names such as ED_screen_duplicate().

- Moved Operator-Property API to new C file.
source/blender/editors/screen/screen_edit.c
source/blender/editors/screen/screen_intern.h
source/blender/editors/screen/screen_ops.c
source/blender/windowmanager/WM_api.h
source/blender/windowmanager/intern/wm.c
source/blender/windowmanager/intern/wm_operator_props.c [new file with mode: 0644]
source/blender/windowmanager/intern/wm_operators.c
source/blender/windowmanager/wm.h