Fix T43579: FBX Export shading issue (Broken normals?)
authorBastien Montagne <montagne29@wanadoo.fr>
Fri, 6 Feb 2015 19:14:18 +0000 (20:14 +0100)
committerBastien Montagne <montagne29@wanadoo.fr>
Fri, 6 Feb 2015 19:14:18 +0000 (20:14 +0100)
commita42553f986baa8f457b2b9db0b97d8e86bfca1cf
treefa3f1069c55fbc5417a4cb0d2cc9c9b12b8a7c2b
parentb12f3cbee73633d663f9b3811827deaf79f3031b
Fix T43579: FBX Export shading issue (Broken normals?)

Error in custom split normals work, non-autosmooth normals != vertex normals!
Loops from flat faces shall take normal of their face, not their vertex.

Tsst...
source/blender/blenkernel/intern/mesh_evaluate.c
source/blender/bmesh/intern/bmesh_mesh.c
source/blender/modifiers/intern/MOD_normal_edit.c