BGE patch: new 'Advanced Settings' button to keep special Bullet options away from...
authorBenoit Bolsee <benoit.bolsee@online.be>
Fri, 19 Sep 2008 20:41:38 +0000 (20:41 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Fri, 19 Sep 2008 20:41:38 +0000 (20:41 +0000)
commita44177a4019536871da8c976fd4bbf38a30fd766
tree6c9a1fbff425ac16eb2ce5e01ba380bd00381ffb
parent00ed5a2cc9de18549e7872175a0514b55822815a
BGE patch: new 'Advanced Settings' button to keep special Bullet options away from main UI.

Three features that were on the main UI interface are now
moved to the Advanced Settings panel:
Margin, Actor (that becomes Sensor Actor) and No sleeping.

Sensor Actor is now a feature: it can be turned on and off
for all types of objects, and not just static objects.
Select the Sensor Actor button to make the object visible
to Near and Radar sensor.
The button is selected by default for dynamic objects
and unselected by default for static objects, to match
previous behavior.
source/blender/blenkernel/BKE_blender.h
source/blender/blenloader/intern/readfile.c
source/blender/src/buttons_logic.c
source/blender/src/drawobject.c
source/gameengine/Converter/BL_BlenderDataConversion.cpp