improvement of 2d-filter custom shader,
authorHamed Zaghaghi <hamed.zaghaghi@gmail.com>
Sat, 12 Jul 2008 10:21:37 +0000 (10:21 +0000)
committerHamed Zaghaghi <hamed.zaghaghi@gmail.com>
Sat, 12 Jul 2008 10:21:37 +0000 (10:21 +0000)
commita49c9c458aac2a738c3cf90860fb6e942747617e
tree98882a609b085452b24c35bbe1a7cc6103d7ee91
parent5f15b164c549b336e1c5ef0dff2aaede056fd6f5
improvement of 2d-filter custom shader,
some bugfixes,
now you can use depth buffer and luminance buffer without any settings,
also you can use object's properties in a shader
16 files changed:
source/blender/makesdna/DNA_actuator_types.h
source/blender/src/buttons_logic.c
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
source/gameengine/Converter/KX_ConvertActuators.cpp
source/gameengine/Expressions/Value.cpp
source/gameengine/Expressions/Value.h
source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
source/gameengine/GameLogic/SCA_2DFilterActuator.h
source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
source/gameengine/GamePlayer/common/GPC_RenderTools.h
source/gameengine/Rasterizer/CMakeLists.txt
source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
source/gameengine/Rasterizer/RAS_2DFilterManager.h
source/gameengine/Rasterizer/RAS_IRenderTools.h
source/gameengine/Rasterizer/SConscript