BGE Rasterizer Cleanup: Removing KX_BlenderGL since it was mostly one-line functions...
authorMitchell Stokes <mogurijin@gmail.com>
Mon, 4 Nov 2013 19:21:16 +0000 (19:21 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Mon, 4 Nov 2013 19:21:16 +0000 (19:21 +0000)
commita565e34c39880557ca09ec02d8bfb05e4bcccbae
treeb0afc20e5ca84a797e3320cf87040fd65e44c13a
parentcf9fe8f329cee363439c90a3b86dc99e25377088
BGE Rasterizer Cleanup: Removing KX_BlenderGL since it was mostly one-line functions used by KX_BlenderCanvas. KX_BlenderCanvas now just calls those functions directly.
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/BlenderRoutines/CMakeLists.txt
source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
source/gameengine/BlenderRoutines/KX_BlenderGL.cpp [deleted file]
source/gameengine/BlenderRoutines/KX_BlenderGL.h [deleted file]
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/BlenderWorldInfo.cpp
source/gameengine/Converter/BlenderWorldInfo.h
source/gameengine/Converter/KX_ConvertSensors.cpp