A couple of changes to 2D filters to make adding new built-in ones nicer:
authorMitchell Stokes <mogurijin@gmail.com>
Mon, 1 Nov 2010 00:15:12 +0000 (00:15 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Mon, 1 Nov 2010 00:15:12 +0000 (00:15 +0000)
commita6007d1a5c37d6e544285965be7c2caa74930a9b
treee6579216b77496e2e706bc493fd1f63af4164a37
parent604f0ae3014499617a53a1ac082dabbadc5ba8c5
A couple of changes to 2D filters to make adding new built-in ones nicer:
  * Built-in filters were not being analyzed, which means no depth or luminance textures for them
  * Removed an unnecessary if that becomes really hairy when new built-in filters are added (ie, when filters are defined beyond the value used for custom filters)
source/gameengine/Rasterizer/RAS_2DFilterManager.cpp