Animation Channels Filtering Refactor - Part 5
authorJoshua Leung <aligorith@gmail.com>
Thu, 30 Jun 2011 13:56:47 +0000 (13:56 +0000)
committerJoshua Leung <aligorith@gmail.com>
Thu, 30 Jun 2011 13:56:47 +0000 (13:56 +0000)
commita6270b0204b2a9424eaa51d475aa761d77f43a69
tree92467389c658f50240228583f4d708a68467a243
parent2a85eff40cba602cb07aeb43c1af672ce2945bbb
Animation Channels Filtering Refactor - Part 5

Channels can now be used as "animation containers" to be filtered
further to obtain a set of subsidiary channels (i.e. F-Curves
associated with some summary channel).

The main use of this is that object and scene summary channels can now
be defined without defining the filtering logic in three different
places - once for channel filtering, once for drawing keyframes in
action editor, and once for editing these keyframes.

An indirect consequence of this, is that the "Only selected channels"
option in Timeline will now result in only the keyframes for a
selected bones getting shown (when enabled), instead of all keyframes
for the active object. This was requested by Lee during Durian, and is
something which has only become possible as a result of this commit.
source/blender/editors/animation/anim_channels_edit.c
source/blender/editors/animation/anim_filter.c
source/blender/editors/animation/keyframes_draw.c
source/blender/editors/animation/keyframes_edit.c
source/blender/editors/armature/poselib.c
source/blender/editors/include/ED_anim_api.h
source/blender/editors/include/ED_keyframes_edit.h
source/blender/editors/space_action/action_select.c
source/blender/editors/space_nla/nla_edit.c
source/blender/editors/space_time/space_time.c