Fix BGE bug #7532: TrackTo Actuator does not work correctly if it has a Vertex Parent...
authorBenoit Bolsee <benoit.bolsee@online.be>
Wed, 14 May 2008 20:22:57 +0000 (20:22 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Wed, 14 May 2008 20:22:57 +0000 (20:22 +0000)
commita6a4b78417c3f6c74ccba6379365e16d165e2dc5
tree0f4656d3f2dc1a1ee24f1b2ddbc5667bb44e75a2
parent9f7bc14c572bec936ba5f87c3d7ecc09a852e923
Fix BGE bug #7532: TrackTo Actuator does not work correctly if it has a Vertex Parent.  This is only a partial fix: the user must put the parent vertex at the center of the parent object and disable the physics on the tracking object (use empty or collision free object).
source/gameengine/Ketsji/KX_GameObject.h
source/gameengine/Ketsji/KX_SG_NodeRelationships.h
source/gameengine/Ketsji/KX_TrackToActuator.cpp
source/gameengine/SceneGraph/SG_Node.cpp
source/gameengine/SceneGraph/SG_Node.h
source/gameengine/SceneGraph/SG_ParentRelation.h