BGE Blend file loading was using BLO_read_from_memory which meant relative linked...
authorCampbell Barton <ideasman42@gmail.com>
Mon, 18 Aug 2008 23:48:59 +0000 (23:48 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 18 Aug 2008 23:48:59 +0000 (23:48 +0000)
commita7f5109f23ea4f362bdf7dbd6c4482634bc65b6b
tree4499e49363fa580ad3d93cc8b036b69a868c2a91
parentdeadd5ee011aed52138f8110369ca8848239d890
BGE Blend file loading was using BLO_read_from_memory which meant relative linked libraries could not be found.
This is odd because BLO_read_from_file was commented out with """//this doesn't work anymore for relative paths, so use BLO_read_from_memory instead"""
Undoing Erwins changes from r7497, just use normal file loading. From the commit log its not clear if he means relative filenames or relative linked libs but from testing both work now.
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp