* Volume Rendering
authorMatt Ebb <matt@mke3.net>
Tue, 25 Aug 2009 06:30:09 +0000 (06:30 +0000)
committerMatt Ebb <matt@mke3.net>
Tue, 25 Aug 2009 06:30:09 +0000 (06:30 +0000)
commita81b458dbde1b688170271b0e3978bb86c03f061
tree35e6323331ea72eecb914f41ad3025a60d46c184
parent33343fced5d7be2585228300392bfb3adde7ff2e
parentea97a373834ea956ad0778b2c535452a6ecb1752
* Volume Rendering

Finally in 2.5 branch :)

Still things to do, but will continue working in here. I won't bother
repeating the commit messages from the last year or so, however I've
written up some technical docs to help Ton/Brecht/etc review and find
their way around the code:
http://wiki.blender.org/index.php/User:Broken/VolumeRenderingDev

That above page has some known issues and todos listed, but I'm still
interested in bug reports.

Credits for this code:
* Matt Ebb
(with thanks to Red Cartel/ProMotion Studios)
* Raul Fernandez Hernandez (Farsthary) for patches:
  o Light cache based multiple scattering approximation
  o Initial voxeldata texture code
  o Depth Cutoff threshold
* Andre Susano Pinto for BVH range lookup addition
* Trilinear interpolation adapted from pbrt
* Tricubic interpolation from libtricubic
release/ui/buttons_texture.py
source/blender/render/intern/source/shadeinput.c