Rigid body physics for non spherical bounding objects.
authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Wed, 14 Apr 2004 05:57:24 +0000 (05:57 +0000)
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Wed, 14 Apr 2004 05:57:24 +0000 (05:57 +0000)
commita96869198bce7187eeb51fb57b1b02471ab985f9
treea39254af958ef3ef7f81f190e3193bd5d8a5b845
parente0ea7a230a770e507800132d418e387c6222fa3b
Rigid body physics for non spherical bounding objects.
If your simulation becomes unstable, crank up the 'Form' control.

Removed Solid from class SumoPhysicsEnvironment (since it wasn't actually used.)
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Ketsji/KX_SumoPhysicsController.h
source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
source/gameengine/Physics/Sumo/SumoPhysicsController.h
source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h