* New tool - Join as Shapes
authorMatt Ebb <matt@mke3.net>
Sat, 28 Nov 2009 04:04:01 +0000 (04:04 +0000)
committerMatt Ebb <matt@mke3.net>
Sat, 28 Nov 2009 04:04:01 +0000 (04:04 +0000)
commitaa3ed478483e02101d7ee04d9118f5ecca066a8e
treed989b5c35b16c535b49f046a381595a2159f121b
parent54c5859578362976cc54b4e04f0a513117b4698e
* New tool - Join as Shapes

Available in object mode (Object -> Join as Shapes), only works for meshes at
the present. Will merge all selected objects as shape keys on the active object,
if the vertex count is the same.

This does not keep references to the external objects like in some applications,
rather it's a quick way to update the shapes on the active object (perhaps after
importing new versions from external applications).
release/scripts/ui/space_view3d.py
source/blender/editors/include/ED_mesh.h
source/blender/editors/mesh/meshtools.c
source/blender/editors/object/object_add.c
source/blender/editors/object/object_intern.h
source/blender/editors/object/object_modifier.c
source/blender/editors/object/object_ops.c