+ hook up a few more parameters, that can be useful for Bullet soft bodies
authorErwin Coumans <blender@erwincoumans.com>
Wed, 1 Oct 2008 06:36:17 +0000 (06:36 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Wed, 1 Oct 2008 06:36:17 +0000 (06:36 +0000)
commitaa5c4f8801f64f99be83eb419e9664f732650ede
tree9666a6eabf4f9772ccaf9725c1dca7f95dbcb518
parente427b82962da85480f75c6d0c3e2cb4a88988727
+ hook up a few more parameters, that can be useful for Bullet soft bodies
+ work-in-progress to hook up cluster constraints (they are better than node/vertex pinning, because they maintain a proper world coordinate system)
source/blender/src/buttons_logic.c
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp