almost all event managers stored a pointer back to the logic manager, easier if this...
authorCampbell Barton <ideasman42@gmail.com>
Fri, 25 Sep 2009 16:30:15 +0000 (16:30 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Fri, 25 Sep 2009 16:30:15 +0000 (16:30 +0000)
commitaa989c1e8343cb761665129d44e03a4fc4c7cd95
treebc7af2fbee186fb0d1ea563b8d43e79f5af30f0a
parent9f6566c0a57ae136a819a461c43092a998c69f77
almost all event managers stored a pointer back to the logic manager, easier if this pointer is in the base class - SCA_EventManager
23 files changed:
source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp
source/gameengine/GameLogic/SCA_ActuatorEventManager.h
source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp
source/gameengine/GameLogic/SCA_AlwaysEventManager.h
source/gameengine/GameLogic/SCA_BasicEventManager.cpp
source/gameengine/GameLogic/SCA_EventManager.cpp
source/gameengine/GameLogic/SCA_EventManager.h
source/gameengine/GameLogic/SCA_JoystickManager.cpp
source/gameengine/GameLogic/SCA_JoystickManager.h
source/gameengine/GameLogic/SCA_KeyboardManager.cpp
source/gameengine/GameLogic/SCA_KeyboardManager.h
source/gameengine/GameLogic/SCA_MouseManager.cpp
source/gameengine/GameLogic/SCA_MouseManager.h
source/gameengine/GameLogic/SCA_PropertyEventManager.cpp
source/gameengine/GameLogic/SCA_PropertyEventManager.h
source/gameengine/GameLogic/SCA_RandomEventManager.cpp
source/gameengine/GameLogic/SCA_RandomEventManager.h
source/gameengine/GameLogic/SCA_TimeEventManager.cpp
source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp
source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h
source/gameengine/Ketsji/KX_RayEventManager.h
source/gameengine/Ketsji/KX_TouchEventManager.cpp
source/gameengine/Ketsji/KX_TouchEventManager.h