Fix for bug #7753: after game engine drawing with vertex arrays,
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Sun, 29 Jun 2008 21:51:27 +0000 (21:51 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Sun, 29 Jun 2008 21:51:27 +0000 (21:51 +0000)
commitab7794392e9708ddbba24d9b444f61c06b19099b
tree740cf3b9a4082dbc908dbb891aed558a5385be8b
parent6d7a43dd5440002128a7b1b3fa30661f9b9626a9
Fix for bug #7753: after game engine drawing with vertex arrays,
nurbs/curves/text dissappears.

This also removes the "vertex arrays" option and enables it always
for OpenGL version >= 1.1 - there's no need to have an option to
make things render faster disabled by default, also it should work
stable now.
source/blender/makesdna/DNA_userdef_types.h
source/blender/src/drawview.c
source/blender/src/space.c
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/GamePlayer/ghost/GPG_Application.cpp
source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp