vrml/x3d import
authorCampbell Barton <ideasman42@gmail.com>
Wed, 12 Jan 2011 08:02:27 +0000 (08:02 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Wed, 12 Jan 2011 08:02:27 +0000 (08:02 +0000)
commitac64114d1b91ef2d0eaec1b66a79a45cfbc9702b
tree0c219521a219b7ce36874147bd3a4c29cb73b5be
parenteba91f8e814986d9a252a6aec9630b5d952fc08c
vrml/x3d import
now its basically usable, next step is to add menu item.

update for changes in mathutils api.
- fix radians/degrees usage
- correct matrix multiplication order
- primitives were being imported twice the size they should be.
- uv transformations were not working.
release/scripts/op/io_scene_x3d/import_x3d.py