Preparation for real-time soft bodies for the game engine, step 1 out of 3. This...
authorErwin Coumans <blender@erwincoumans.com>
Wed, 17 Sep 2008 01:49:47 +0000 (01:49 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Wed, 17 Sep 2008 01:49:47 +0000 (01:49 +0000)
commitae418491dcbfa5c7e7415523695bdaea78a0b03e
tree91e2710b1636396c44cf008127b3413b13358892
parent9064ed8d6aa934dedc4b344e328566a8549371f6
Preparation for real-time soft bodies for the game engine, step 1 out of 3. This should be harmless/non-intrusive.
Please make sure each build system include extern/bullet2/src/BulletSoftBody/* and extern/bullet2/src/LinearMath/btConvexHull.*
extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.h
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h