- split the data structures that actually constitute a mesh
authorDaniel Dunbar <daniel@zuster.org>
Sat, 20 Mar 2004 22:55:42 +0000 (22:55 +0000)
committerDaniel Dunbar <daniel@zuster.org>
Sat, 20 Mar 2004 22:55:42 +0000 (22:55 +0000)
commitaedf456938bf5611d8e1668599884ff3d957c643
tree85fab784209ae9810d19021d232a1c30b4a81d99
parent0d4300eb49eabec898828656d1553ec70cda935d
 - split the data structures that actually constitute a mesh
    (MVert,MFace,etc) off into DNA_meshdata_types.h, to isolate areas
    of source that actually edit mesh *data* vs. areas that just edit
    mesh object information.
44 files changed:
source/blender/blenkernel/intern/anim.c
source/blender/blenkernel/intern/armature.c
source/blender/blenkernel/intern/displist.c
source/blender/blenkernel/intern/effect.c
source/blender/blenkernel/intern/exotic.c
source/blender/blenkernel/intern/key.c
source/blender/blenkernel/intern/lattice.c
source/blender/blenkernel/intern/material.c
source/blender/blenkernel/intern/mesh.c
source/blender/blenkernel/intern/object.c
source/blender/blenkernel/intern/subsurf.c
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/makesdna/DNA_mesh_types.h
source/blender/makesdna/DNA_meshdata_types.h [new file with mode: 0644]
source/blender/makesdna/intern/makesdna.c
source/blender/python/api2_2x/NMesh.h
source/blender/radiosity/intern/source/radpostprocess.c
source/blender/radiosity/intern/source/radpreprocess.c
source/blender/renderconverter/intern/convertBlenderScene.c
source/blender/src/booleanops.c
source/blender/src/buttons_editing.c
source/blender/src/buttons_object.c
source/blender/src/drawimage.c
source/blender/src/drawmesh.c
source/blender/src/drawobject.c
source/blender/src/editarmature.c
source/blender/src/editdeform.c
source/blender/src/editface.c
source/blender/src/editkey.c
source/blender/src/editmesh.c
source/blender/src/editobject.c
source/blender/src/editsima.c
source/blender/src/vpaint.c
source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/BL_MeshDeformer.cpp
source/gameengine/Converter/BL_SkinDeformer.cpp
source/gameengine/Converter/BL_SkinDeformer.h
source/gameengine/Converter/BL_SkinMeshObject.cpp
source/gameengine/Converter/BL_SkinMeshObject.h
source/gameengine/Converter/BlenderWorldInfo.cpp
source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
source/gameengine/GamePlayer/common/GPC_RenderTools.cpp